![]() ![]() ![]() Whatever game they're battling in, Pawns are always learning, gaining knowledge of the land and its creatures – so by adventuring with others, when it returns you might know the weaknesses of a monster you've not yet fought, or a shortcut in a quest you've yet to complete. You make one yourself, to serve as your consistent sidekick, but to round out your foursome you pull two in from other people's games before each excursion. Instead of being authored characters or generic hirelings, each is a player's creation. It provides an adventuring party in the form of Pawns, fellow travellers with a strange connection to your quest. The game does recognise this is a world where you need help, not just for protection in combat, but to explain your environment. ![]()
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